(19/04/2008)
Okay, the second Game came and went. All around not too bad. Except that 2 of the player got the time wrong and only pitched for the last 30mins of the game. It's okay, we made due without them.
We're up to 5 players now. The same group I ran the Fantasy RPG with.
Found my first glitch in my system, when a person has a higher Blocking rating that you, you can NEVER hit them... that could cause some problems. Already have the solution worked out. Now just to game test it to see if it works.
The players realised how easily you can die in this game, luckily no-one died, yet. The healing thing is a bit more realistic than in most games, so it'll be a couple games before everyone is back up to 100%.
Monday, April 21, 2008
Monday, April 7, 2008
Game 01 : Success
(05/04/2008)
Okay, so the first game came and went. And would you believe a great success, the system held up nicely and only one or two small things were uncovered that weren't covered, such as how many turns a PC (Player Character) needs to rest outside combat for them to counter a FAT (Fatigue Point), btw FAT are gained when a PC performs a physical straining task on a continues basis for a couple turns. It was decided that 2 turns of strain gives a FAT token and 2 turns of rest counters a FAT token.... problem solved.
I'll try and put together a short story or something so everyone can read what the players got up to.
All in all it was a lot of fun. Can't wait for the next one.
Okay, so the first game came and went. And would you believe a great success, the system held up nicely and only one or two small things were uncovered that weren't covered, such as how many turns a PC (Player Character) needs to rest outside combat for them to counter a FAT (Fatigue Point), btw FAT are gained when a PC performs a physical straining task on a continues basis for a couple turns. It was decided that 2 turns of strain gives a FAT token and 2 turns of rest counters a FAT token.... problem solved.
I'll try and put together a short story or something so everyone can read what the players got up to.
All in all it was a lot of fun. Can't wait for the next one.
Friday, April 4, 2008
Character Generator
I've finished a VERY basic Character Generator.
The player selects their Primary Attributes (up to 30 points) and the page generates the Secondary Attributes for you. It also makes random rolls for the player Talents / Flaws.
It saves time if the players generate themselves a character and then simply copy it to their Character Sheet at the next game. Along with the player defined stuff.
The aim of the Character Generator is to, in the long run, make it possible to create and print a Ready-to-Play sheet for the players.
But here is the basic one for now.
Character Generator Link
The player selects their Primary Attributes (up to 30 points) and the page generates the Secondary Attributes for you. It also makes random rolls for the player Talents / Flaws.
It saves time if the players generate themselves a character and then simply copy it to their Character Sheet at the next game. Along with the player defined stuff.
The aim of the Character Generator is to, in the long run, make it possible to create and print a Ready-to-Play sheet for the players.
But here is the basic one for now.
Character Generator Link
Thursday, April 3, 2008
Rules Updated
I've Uploaded a new updated version of the Core Rule Book. Use the following link to download it.
Core Rule Book
Core Rule Book
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